Game & Entertainment Technology
Starting your Research
Encyclopedias, handbooks and subject specific dictionaries will help provide useful background information, as well as terms to use when searching the databases. For example:
Lecky-Thompson, G. W. (2009). Fundamentals of network game development. Australia; Boston, MA: Course Technology. |
Sethi, M. (2009). Game programming for teens. Boston, MA: Course Technology. |
Cheng, I. (2009). 3D online multimedia & games : Processing, transmission and visualization. Singapore; Nackensack, N.J.: World Scientific. |
Ahearn, L. (2009). 3D game environments : Create professional 3D game worlds. Amsterda; Boston: Focal Press/Elsevier. |
E-books on this topic can be accessed from ITPro.
A GOOGLE search can also help find background information and suggestions for more keywords.
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Lecky-Thompson, G. W. (2009).
Sethi, M. (2009).
Cheng, I. (2009).
Ahearn, L. (2009). 

