Game & Entertainment Technology

Starting your Research

Encyclopedias, handbooks and subject specific dictionaries will help provide useful background information, as well as terms to use when searching the databases. For example:

Lecky-Thompson.gif Lecky-Thompson, G. W. (2009). Fundamentals of network game development. Australia; Boston, MA: Course Technology. Sethi.gif Sethi, M. (2009). Game programming for teens. Boston, MA: Course Technology.
Cheng.gif Cheng, I. (2009). 3D online multimedia & games : Processing, transmission and visualization. Singapore; Nackensack, N.J.: World Scientific. Ahearn.gif Ahearn, L. (2009). 3D game environments : Create professional 3D game worlds. Amsterda; Boston: Focal Press/Elsevier.


E-books on this topic can be accessed from ITPro.
A GOOGLE search can also help find background information and suggestions for more keywords.



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